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Amiga Plus Special 25
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AMIGAplus Sonderheft 25 (2000)(Falke)(DE)(Track 1 of 4)[!].iso
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PowerMonger
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PowermongerHints.TXT
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1999-01-15
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3KB
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64 lines
POWERMONGER TIPS
By PETER MOLYNEUX (The programmer!). Typed by PARASITE.
You don't have to conqueror all 195 territories to win the game; you just
have to go from the top left of the main map down to the bottom right.
Picking a route going approximately diagonally down the big map is
obviously the shortest way to go, but of course when we designed the
worlds we realised this and put some real toughies in your way.
If you do happen to meet a particually tough land, consider going around
this terrortory and find an easier one.
If you start a terrortory with more than one computer opponent, watch
what they do. If they start attacking each other they have been set up
in a state of war. Pick your side carefully and make an alliance with
the better side (by clicking on the hands icon on the left side and then
selecting one of his villages). This enables you to use all of his
resorces, such as food and equiptment. Be careful if you break the
allience, though, since he'll then tend to pick up your villages to
attack. Also, he has the capacity to break the allience as well, so
don't trust him too much.
When you first start into a territtory, check how many men are under your
command. Click on some of these troops to see if they are using any
weapons.
Beware whenever you attack towns which have been inventing weapons. The
people from these towns try to pick up the weapons from their workshop
before engaging you in battle.
If a town has weapons, try to ambush the people when they are far from
the town. this stops them picking up the weapons.
Sometimes its worth inventing rather than attacking. Bear in mind thet a
person equipped with a pike can kill as many as two people holding
nothing, and someone armed with a sword kills as many as three people
holding nothing. A bow means its user can kill from a distance, and
cannons and caterpults are deadly.
If you have invented bows, its a good idea to have an army equipped half
with bows, and half with other weapons.
Bear in mind that a characters strength in hand to hand combat depends on
his age and how much he likes you. This also applies to the power of the
bowmen.
It takes a very long tome to produce a cannon or a catapult; but if the
town thats in the process of making one is defeated, the stage the cannon
was at is saved, so the victor has less time to wait for the finished
weapon.
Don't be afraid to run away from a battle if things start looking bad for
you.
Never let the king wander around with less than four men; he is often
picked on and killed by unfriendly villagers.
It's a good idea to get at least one town with a workshop early on in the
game.
End.